#ifndef __SEATS_SCENE_H__
#define __SEATS_SCENE_H__

#include "cocos2d.h"
#include "ui/CocosGUI.h"

USING_NS_CC;
using namespace ui;

class SeatsScene : public cocos2d::Layer
{
public:
	// there's no 'id' in cpp, so we recommend returning the class instance pointer
	static cocos2d::Scene* createScene();

	// Here's a difference. Method 'init' in cocos2d-x returns bool, instead of returning 'id' in cocos2d-iphone
	virtual bool init();

	// a selector callback
	void menuCloseCallback(cocos2d::Ref* pSender);

	// implement the "static create()" method manually
	CREATE_FUNC(SeatsScene);

private:
	void clickSeat(cocos2d::Ref *, cocos2d::ui::Widget::TouchEventType);

	cocos2d::ui::Button *_seatButton = nullptr;
};

#endif // __HELLOWORLD_SCENE_H__
